Learning Studios are a great example of STEAM learning in action. They’re designed to engage students in memorable and valuable learning experiences.
For over a decade, STEM programmes have been widely discussed in schools and by education thought leaders. But recently, a new movement has taken over. The addition of an “A” – the move from STEM to STEAM – and the suggestion that the arts should be incorporated into the cross-curricular learning model, has caused controversy.
Enable your students to gain practical experience of controlling technology through coding
Following on from my previous blog about introducing coding into your classroom, this blog will cover the next step you should be taking – getting hands-on with coding. Once you and your students have the knowledge, it’s important that you put it into practice in real life situations, as this is what will help to prepare your students for the future workplace.
Once you’re feeling a bit more familiar with the subject, there are plenty of devices which you can use to get more practical experience with coding. These will get your students using real programming languages, and interacting with technology like they would in real work-life situations. Some of the best ones even include worksheets, lesson plans, and gamified learning platforms; everything you need to easily teach coding in a fun and interactive way. Getting hands-on, and being able to see what they’re creating through coding, will get your students more engaged and provide them with the skills they need for their future careers.