Strengthen the learning experience with virtual realities

If you were asked 5 years ago if virtual reality (VR) had a place in the classroom, your answer would probably have been along the lines of ‘no way’. But you would have been very wrong! VR technology is currently one of the most in demand pieces of technology in the market.

  • Market researchers CCS Insight have predicted that by the end of 2017, more than 12 million virtual reality (VR) headsets will be sold1
  • And, by 2020, the total global market for VR technology will be worth $40bn, according to research by SuperData1
  • Job search website Indeed.com reports that adverts asking for VR skills have jumped by 800% since 20141

And schools are recognising this; more than 5x the number of schools asked for VR technology in our Tech Factor 2017 competition compared to last year. VR is moving away from being seen purely as an entertainment tool and is moving into being used for education and workplace training as well. But why??

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